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I always find it a bit hilarious that people bag on "bad games", and it almost seems that a lot of these were not necessarily "bad" but either "misunderstood" or subject to the developer's limitations and time.
It truly is a matter of opinion. I can't stand any of the Mega Man games, or Duck Tails, or Little Nemo - the last one I owned in a boxed copy for a long time. But then people get onto me about my preference for the original NES Dragon Warrior localizations of Dragon Quest - the 4th installment of which I used Little Nemo to trade in to get at our local game shop. Little Nemo had awesome music, as did Duck Tails and Mega Man, but it almost seems, to me, that's the only redeeming quality of Capcom releases.
However, I love Bigfoot for the NES and people think that's a crap game because just like E.T. for the Atari 2600 you have to read the manual to understand the side scroll races need you to press back and fourth on the D-pad ala button masher. If you get a Joystick, or have big hands and can right-hand-hammer-on guitar style like me, it's actually quite fun once you get used to it.
Honestly, I think if any platform had a lot of "stinkers" it's probably MS-DOS. So many shovelware, shareware, and horrid ASCII arcade conversions with all the control of a drunk who blows 29.5 on a breathalyzer test yet is somehow still alive. Yet I love that platform. Tons of commercial releases with lousy scrolling due to the difficulties in programming EGA, or poor control schemes because "mouse is new, let's use mouse, even though it makes zero sense in this scenario". I'm surprised AVGN has not yet got his hands on an old 8088-80486 era system to rip into things like Pango or "Floppy Frenzy".
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